Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected Television Success

The Fallout TV show has made a triumphant return to streaming services, and it's safe to say that fans were delightfully shocked by the caliber of its debut season. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three distinct characters, it effectively portrayed different facets of the player's adventure.

There was vault-dweller Lucy, trying to act with integrity and discovering that the barren landscape made that exceptionally challenging; Max, the militant faction initiate, who begins to question his cult's dogma and unleashes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a standout performance who has long since lost any ethical bearings out in the contaminated badlands.

Setting the Stage for a New Chapter

The show's first season conclusion revealed crucial details about who helped cause the nuclear war that trapped a group of people in underground vaults for an extended period. It also raised plenty of questions unanswered for the upcoming chapter – and, this time, anticipations are much greater.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says one of the series creators.

“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” comments the game director. “We are thrilled with the reception to the show, so this time people are coming in with more enthusiasm and altered expectations.”

The Mojave Beckons for Season Two

The upcoming season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, despite the fact that it was somewhat buggy at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, desolate Route 66 vibe of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it does reference the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its creators insisted on authentic items and locations were constructed, echoing the cobbled-together nature of the settlements in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a interactive medium, is to seem like it’s real.”

In fact, pretty much each creature you see on-screen is real, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts quite terrifying up close.

A Labor of Love

The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, with the help of the original creators behind the source material. This mutual respect for the lore is evident in the end result.

The new batch of episodes is launching on a weekly basis rather than as a full-season drop, marking a change from the previous season. This schedule will allow for a different viewing experience, something the showrunners themselves are eager to witness.

“It's richer, it’s larger in scale, it’s wittier, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”

Nicole Mccarty
Nicole Mccarty

A digital strategist and trend analyst with a passion for uncovering emerging patterns in technology and society, based in London.